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WG1: Web3D Technologies
Objectives Three-dimensional (3D) environments are increasingly used for a broad range of applications that goes from CAD systems to entertainment. In particular, 3D environments can be effectively exploited for educational purposes, making the learning experience more attractive and more effective. Moreover, recent developments in 3D technologies are Web-oriented (Web3D), making it possible to offer 3D educational environments on the Web for Distance Learning initiatives. Significant experiments in this direction are reported by the literature, and they concern educational domains as diverse as medicine and the training of engineers. Unfortunately, 3D environments, whether representing existing objects or places (e.g., virtual reconstruction of Cultural Heritage) or imaginary ones (e.g., virtual prototypes for a designer) typically leave the user insufficiently assisted in navigating the environment, discover points of interest, and effectively interact with objects and functions. The lack of sufficient user support in 3D environments leads to a number of usability problems, ranging from navigation issues (e.g., wayfinding) to difficulties in figuring out which operations can be performed on the objects in the world and how to perform them. Usability of 3D environments is thus one of the major limiting factors to their use in educational settings. The goal of our project is twofold:
Description of work The workgroup will proceed as follows:
Experts involved in this workgroup: 5 Deliverables The deliverable of the project will be: scientific publications; demonstrations of prototypes. Considering the high interest of some enterprises towards Web3D technology, we also would be capable to organise knowledge transfer initiatives.
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infoFACTORY group University of Udine -ITALY- |